Design System
Cross-platform
2022 - 2025
how i
BUILT A DESIGN SYSTEM BEYOND FIGMA
ROLE
Team lead
TEAM COMPOSITION
11 Flutter dev ⸱ 3 designers ⸱ 2 PO
ORGANIZATION
Large company
PRODUCT TYPE
Internal product
In 2022, the company I was working for was acquired by Enphase Energy, the world’s leading solar company. I joined Enphase as a Lead Product Designer.
Shortly after, I started working on a new version of their main app with a small UX team.
The product was moving from React to Flutter, and design needed more structure to scale with it.
That’s where I stepped in.
I introduced the value of a design system through a concrete proof of concept, then led its creation from scratch as a foundation built to last.
How I approached it
What it actually changed
MAJOR IMPACTS
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Prototyping speed
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Front dev speed
Organizational impacts
The impact showed up first in day-to-day work.
Designers moved faster
With fewer compromises and less rework.
Developers gained autonomy
Less back-and-forth.
Clearer boundaries.
More confidence shipping components on their own.
Product discussions became simpler
Decisions were clearer.
Friction dropped.
But the biggest shift was elsewhere.
The system started replacing subjective debates.
Conversations moved away from “how should we do this?”
And focused on “why does this exist?”
That’s when the system stopped being a tool and became a shared reference.
Retrospective
Looking back, I wouldn’t launch a design system as an abstract initiative.
It needs a real product or technical constraint.
Something teams actively struggle with.
That’s what makes adoption stick.









