Design.md
01UI choices, flows, states, edge cases and interaction logic.
Approach
I don’t see AI as a way to replace design judgment. For me, it is mainly a way to think better: explore more options, challenge assumptions, structure decisions, and test ideas earlier. It can help things move faster, but the Product Designer still keeps the responsibility for framing the problem, making trade-offs, understanding users, and shaping the final craft.
A qualitative view of where I trust AI, and where I deliberately keep more human control.
This scoring is not a scientific measurement. It is a personal reflection grid to separate areas where AI genuinely improves my reasoning from areas where I deliberately keep a lower level of trust.
Time gain
Quality gain
AI trust
Understand
Notes, qualitative feedback, quantitative inputs
Structure
Problem framing, workflows, decision criteria
Explore
Options, scenarios, alternatives, edge cases
Prototype
Interactive flows, states, first implementation paths
Evaluate
Critique, test scenarios, risks, blind spots
Decide
Trade-offs, product risks, solution choices
Document
Specs, memory, guidelines, design system notes
Communicate
Narrative, alignment, presentations, team conversations
Produce
Screens, assets, components, final implementation
Polish
Visual craft, microcopy, finishing details
At every step, I keep the decision and design judgment. AI helps me structure, challenge, explore and document, but it does not decide for me and does not create evidence.
I don’t ask AI to design on its own. I feed a controlled loop with tasks, design context and validations.

UI choices, flows, states, edge cases and interaction logic.
Reasoning, trade-offs and mistakes already encountered. Helps the developer — or their agent — understand why a decision exists.
Priorities, task status and next steps.
Functional rules, constraints and acceptance criteria.
Validated prototype used as a behavioral reference.